Games don’t need stores.
They need a distribution layer.
KVPLAY is an on-chain gaming platform for distributing and settling both Web3 and traditional games — powered by protocols, not gatekeepers.
Game distribution is broken
- Stores control discovery
- Algorithms decide survival
- Platform fees are permanent
- Developers rent their own players
This is not a technical failure. It’s a structural one.
Why Web3 hasn’t fixed it
Web3 solved ownership — but not distribution.
Ownership without distribution is meaningless.
What is KVPLAY
KVPLAY is not a store.
It is an on-chain game distribution and settlement platform supporting both Web3 and traditional games, using Solana as the settlement layer.
Distribution is a protocol capability — not a platform privilege.
How KVPLAY works
Deploy
On-chain game contracts
Pricing · Licensing · Updates
Client
Game launcher
Wallet login
Local execution
Settle
Solana
Verifiable payments
On-chain settlement
KVPLAY Documentation (Early)
This is not a user manual. It is a system-level README describing what KVPLAY is trying to be.
What is KVPLAY
KVPLAY is an on-chain game distribution and settlement platform. It supports both Web3-native games and traditional games, using blockchain only where it provides structural advantages: distribution metadata, ownership & licensing, and payment settlement.
What KVPLAY is NOT
- Not a game store
- Not a marketplace
- Not a token launchpad
- Not a replacement for Steam / Epic clients
System Overview
- Game Distribution Contracts — identity, versioning, pricing, licensing
- Distribution Metadata — open manifests and launch parameters
- KVPLAY Client — wallet login, download, execution, verification
- Settlement Layer — Solana today, KVPLAY network in the future
Why This Needs to Exist
Modern game distribution converged into centralized launch layers where platforms own discovery, tax transactions, and control visibility. KVPLAY proposes a different assumption: distribution should be neutral infrastructure, not a gatekeeping business.
A Critical Question
If Steam supported on-chain settlement tomorrow, would KVPLAY still matter?
Yes. Because settlement is not the problem. Control over launch dependency, updates, visibility, and client monopoly is.
Current Status
KVPLAY is in the concept-to-prototype phase. The thesis and architecture direction exist; production contracts, SDKs, and stable APIs do not — yet.
Closing
KVPLAY is not trying to win the game store war. It is trying to make that war irrelevant.